VR Models and Apps for Oculus Quest II and Unreal Engine

This page contains 3D models which were developed using Solidworks and Blender and models which can be imported into Unreal Engine 5 or Second Life. In adding links to some basic VR apps are provided at the endo of the webpage. Please feel free to use any of this material.


Presentation on developing VR models


VR Models for Oculus Quest II and Unreal Engine

Model Solidworks STL for 3D Printing Blender FBX for UE DAE for Second Life
Assignment1.jpg Assignment1.SLDPRT Assignment1.stl Assignment1.blend Assignment1.fbx Assignment1.dae
3D Part 1.jpg 3D Part 1.SLDPRT 3D Part 1.stl 3D Part 1.blend 3D Part 1.fbx 3D Part 1.dae
3D Part 2.jpg 3D Part 2.SLDPRT 3D Part 2.stl 3D Part 2.blend 3D Part 2.fbx 3D Part 2.dae
3D Part 3.jpg 3D Part 3.SLDPRT 3D Part 3.stl 3D Part 3.blend 3D Part 3.fbx 3D Part 3.dae
3D Part 4.jpg 3D Part 4.SLDPRT 3D Part 4.stl 3D Part 4.blend 3D Part 4.fbx 3D Part 4.dae
BCC Crystal.jpg BCC Crystal.SLDPRT BCC Crystal.stl BCC Crystal.blend BCC Crystal.fbx BCC Crystal.dae
FCC Crystal.jpg FCC Crystal.SLDPRT FCC Crystal.stl FCC Crystal.blend FCC Crystal.fbx FCC Crystal.dae
HCP Crystal.jpg HCP Crystal.SLDPRT HCP Crystal.stl HCP Crystal.blend HCP Crystal.fbx HCP Crystal.dae
MEMS Pressure Sensor.png MEMS Pressure Sensor.SLDPRT MEMS Pressure Sensor.stl MEMS Pressure Sensor.blend MEMS Pressure Sensor.fbx MEMS Pressure Sensor.dae
sm house.png sm_house.stl sm_houseC.blend
texture
sm_house2f.fbx sm_houseC.dae
My mountain.png mountain_onlyD1a.blend
texture
mountain_onlyD1a.fbx
Lamp1.png Lamp1.blend Lamp1.fbx Lamp1.dae

VR Apps for Oculus Quest II and Unreal Engine

Test1 - size 415 MB this is a simple test with a blank scenario. This should be the smallest size package but there may be other things that could be deleted.

Test2 - size 588 MB this is the simple level with three models that have been imported: One from Quixel Bride, a model previously developed from the Medial app, and STL file from Thingiverse (https://www.thingiverse.com/thing:18224). The STL file was converted using Blender. Used Geometry "face" smoothing and UV maps were updated in UE5. Also, the STL file had to be scaled in Blender because of it's massive size.

Test3 - size 452.2 MB includes the basic level and 3 crystal unit cells that were previously developed. The models were made grabbable so you could pick them up and throw them. I also modified the floor texture so it would have a repeating pattern. This makes the floor look more realistic.

Test4 - underdevelopment but my goal is to make it so that there is a position reset with a button for the level. May also add music and/or audio to the level.

Test5 - size3 437.9 MB is based on the sm_house model with texture developed for second life. An FBX model was created and I was able to (I think) use the physics file for the collisions for the house. The user can walk (teleport) through the house now just like you can do in Second Life.

Test6 - size 419.3 MB is a mountain that was build from the Second Life terrain at the ivytech engineering island. This mountain was converted into a mesh model as a DAE file and then imported into Blender. Blender was used to simplify the mesh and add a texture. The mesh was simplified and two output files were created: an FBX with a texture and a STL which could be 3D printed. The FBX file was imported into Unreal Engine and placed in a basic level. This model produced a skeletal mesh which was converted into a static mesh in Unreal Engine. A collision was added as "Use Complex Collision as Simple" so that the user could transport to the surface of the mountain but work is still needed.

NewStuffCAD - size 562.6 MB - contains CAD models that were created using Solidworks with audio files that are launched on grabbing the model. The model can be grabbed and inspected and released. Physics is not enabled on these models so they will stay in space where you release them.

ArtGallery1 - size 1.31 GB - contains sculptures and Norman Rockwell paintings with audio files that work with grab blueprint buttons.

Medical2 - size 662.8 MB contains human and dinosaur skulls with posters above each skull. No blueprint is added for this scenario and light level issues has been corrected.