ArtGallery1 - size 1.31 GB - contains sculptures and Norman Rockwell paintings with audio files that work with grab blueprint buttons. Source path = C:\Users\abell\OneDrive\Desktop\FinalApps\ArtGallery1\apps\Android_ASTC NewStuffCAD - size 562.6 MB - contains CAD models that were created using Solidworks with audio files that are launched on grabbing the model. The model can be grabbed and inspected and released. Physics is not enabled on these models so they will stay in space where you release them. Source path - C:\Users\abell\OneDrive\Desktop\New Stuff\NewStuffCAD\apps\Android_ASTC Medical - size 662.8 MB contains human and dinosaur skulls with posters above each skull. No blueprint is added for this scenario. Source path - C:\Users\abell\OneDrive\Desktop\FinalApps\Medical\apps\Android_ASTC Test1 - size 415 MB this is a simple test with a blank scenario. This should be the smallest size3 package but there may be other things that could be deleted. Source path - C:\Users\abell\OneDrive\Desktop\Test\Test1\apps\Android_ASTC Test2 - size 588 MB this is the simple level with three models that have been imported: One from Quixel Bride, a model previously developed from the Medial app, and STL file from Thingiverse (https://www.thingiverse.com/thing:18224). The STL file was converted using Blender. Used Geometry "face" smoothing and UV maps were updated in UE5. Also, the STL file had to be scaled in Blender because of it's massive size. Source path C:\Users\abell\OneDrive\Desktop\Test\Test2\apps3\Android_ASTC Test3 - size 452.2 MB includes the basic level and 3 crystal unit cells that were previously developed. The models were made grabbable so you could pick them up and throw them. I also modified the floor texture so it would have a repeating pattern. This makes the floor look more realistic. Source - C:\Users\abell\OneDrive\Desktop\Test\Test3\apps\Android_ASTC Test4 - underdevelopment but my goal is to make it so that there is a position reset with a button for the level. May also add music and/or audio to the level. Test5 - size3 437.9 MB is based on the sm_house model with texture developed for second life. An FBX model was created and I was able to (I think) use the physics file for the collisions for the house. The user can walk (teleport) through the house now just like you can do in Second Life. Source - C:\Users\abell\OneDrive\Desktop\Test\Test5\apps\Android_ASTC Test6 = size 419.3 MB is a mountain that was build from the Second Life terrain at the ivytech engineering island. This mountain was converted into a mesh model as a DAE file and then imported into Blender. Blender was used to simplify the mesh and add a texture. The mesh was simplified and two output files were created: an FBX with a texture and a STL which could be 3D printed. The FBX file was imported into Unreal Engine and placed in a basic level. This model produced a skeletal mesh which was converted into a static mesh in Unreal Engine. A collision was added as "Use Complex Collision as Simple" so that the user could transport to the surface of the mountain but work is still needed. Source - C:\Users\abell\OneDrive\Desktop\Test\Test6\apps\Android_ASTC